Super Mario Maker 2 is the latest and greatest iteration of the popular franchise that has allowed players to create and share their own Super Mario levels for over a decade now.
From the original 8-bit classic to the latest HD entry, Super Mario Maker 2 has perfected the level creation process and let players create levels with a degree of freedom never before possible. However, there's a lot of nuances to the game that can be hard to understand at first, even for seasoned players.
This is a compilation of tips I have picked up across my time playing the game and I hope they can help you get the most out of the game.
Get Familiar With the Parts
This is the most important tip for new players. The most important thing to remember about level creation is that it's all about the parts. The parts are the building blocks of the levels and without them, you can't create much of anything. You have to understand all of the parts in order to make a level.
It doesn't matter if you are making a Mario level or a Dr. Mario level, you need to know what each part does and what it looks like. That doesn't even include the special parts like the Warp Pipes or the Warp Block. The more you know about the parts, the better you can make your levels.
Ditch the Classic Level Design
Classic design works in classic Mario levels (like world 1-1) but it's not so great in modern Mario levels. The classic design is very restrictive and it's hard to make a level that is both fun and challenging using that design. It also limits your creativity.
If you are making a level for Super Mario Maker 2, ditch the classic design and start thinking outside the box. That doesn't mean you can't use some classic elements (like a flagpole) but don't limit yourself to it. It's not about making a level like a Mario level, it's about making a level that is truly yours.
Don't Throw Away Levels
Even when you create a level that is terrible, don't throw it away. You never know when you might find some inspiration from your own terrible level. You also never know when you might realize that your terrible level might actually be decent after all.
Create Levels that Players Can Beat
This is one of the most important tips for new players. It can be tempting to create levels that are just too hard to beat, especially if you are new at the game. It's easy to get caught up in the joy of creating a level and not realize that it's too hard to pass. Remember that the point of creating a level is to have players play it and beat it. That's how you get stars.
Save Early, Save Often
It's very easy to get caught up in the moment and forget to save your level, which can be very frustrating when you lose all of your progress. To avoid this, save your level as soon as you start working on it. This is especially important if you are working on your level for a long time. Saving at the beginning and end of your progress is a good habit to get into.
Get Used to Saving as You Go
This is another tip for players that are new to level making. There is a major difference between creating a level and playing a level. If you are used to playing the level as you create it, you might not notice the problems with the level. Sometimes it can be hard to see the forest for the trees.
The best way to avoid this is to save your level as you go. That way you can always come back to it later and see if it is any good. You can also play it as you create it and see if it is any fun.
Use the Level Editor to Test your Level
You should never publish a level without testing it first. You might think your level is fun but you might not realize all of the problems with it until you actually play it in-game. The best way to test a level is to use the level editor to test it.
You can create your own Mii™ character and play the level as you normally would. Using the level editor to test levels is a great way to see what works and what doesn't.
The Bottom Line
It is all for today. Hope you found this article useful and can implement the tips given above to your game experience. Be creative!